TECHNOLOGY CASE STUDY

Second Life

Linden Lab felt resource constrained to handle bug reports and feature requests in a timely manner. Now, a Qurrent AI workforce responds to customers immediately, while they also autonomously sift through 20+ years of backlog – and Second Life is receiving rave customer reviews about their responsive support.

CHALLENGE

Limited capacity to respond causes customer frustration.

Started in 2003 and still boasting over 1 million active users today, Second Life is considered the
world’s longest running virtual community. The platform enables thousands of virtual experiences
as well as a constant stream of ideas from users. This level of activity means large amounts of
glitches and bugs that require attention, and lots of new feature requests from eager users. Unfortunately, Second Life simply could not scale to meet
the demand, and the company was facing challenges with duplicate queries, missed feedback,
delayed fixes and more – all of which was negatively impacting customer satisfaction. So, they
reached out to Qurrent for help.

SOLUTION

Qurrent AI agents are deployed to autonomously manage the entire workflow.

Qurrent’s AI engineers worked closely with the team at Second Life to evaluate the existing process. Shortly after, we built a custom AI agent solution with multiple AI agents working collaboratively to streamline and accelerate the workflow. The Qurrent OS assigns AI agents to review incoming bug reports and feature requests and also sift through an archive of 27k+ reports and requests received over the years. The AI agents identify duplicates and hands it off to another AI agent who generates a personalized response to the customer.

RESULTS

Community satisfaction is off the charts.

As opposed to complaints, Second Life is now consistently receiving positive feedback from members of its community, gushing about the quick resolution time and the quality of customer care. Qurrent’s AI agents have not only streamlined bug fix workflows, they also have reduced the time and resources that Second Life was investing on the process and they’ve helped improve the overall quality experience and reliability of the platform.

CUSTOMER TESTIMONIAL

We receive an overwhelming amount of duplicate requests from users and identifying the duplicates has been a major challenge. Now, thanks to the Qurrent AI workforce, the requests are being managed and our customers feel heard. We couldn’t be happier - and more importantly – so is our community.

ANYA KANEVSKY

Senior VP, Product & Engineering
Second Life

Started in 2003 by Linden Lab, Second Life is a virtual world where people create and manage the lives of avatars who interact with each other in advanced social settings that include music clubs, roleplaying communities, virtual cinemas and more. In many ways Second Life could be considered the original metaverse, and today it boasts over 70 million registered users across 200 countries generating over $650M x year GDP entirely inside the platform.

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